Patch V1.0.0.100
File:Ability.png Valiant Fighter
(Innate): Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Valiant Fighter is a passive ability that will activate whenever Poppy takes damage that exceeds 10% of her current health, reducing that damage by 50%.
Valiant Fighter's damage reduction only applies to the portion of the damage that actually exceeds 10% of Poppy's health, not the entire damage.
For example: Poppy has 1000/2000 health and is being hit by a 400 damage nuke (after resistances). The 10% of 1000 is 100. The 400 damage nuke exceeds 10% of current hp (100) by 300. The exceeding 300 damage will be reduced by 50% to 150 by passive. This means you will be dealt 250 damage instead of 400 because 150 was reduced by passive.
Example : ( 400 - ( 1000 x 0.1 ) ) x 0.5 = 150
Formula : ( [damage received] - ([current health] x 0.1) ) x 0.5 = actual damage reduced.
Valiant Fighter's damage reduction occurs after armor and magic resistance's reduction.
Valiant Fighter's damage reduction applies to absorption shields.
Valiant Fighter does not affect True damage.
Ability
Description
Leveling up
File:Ability.png Devastating Blow
(Active): Poppy enhances her next auto attack so that it deals bonus magic damage and an additional 8% of the target's max health as magic damage. The magic damage based on 8% of the target's max health cannot exceed a threshold.
Cost: 55 mana
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Extra Magic Damage: 20 / 40 / 60 / 80 / 100 (+0.6 per ability power)
Threshold: 75 / 150 / 225 / 300 / 375
Devastating Blow is an autoattack modifier that causes Poppy's next autoattack to deal bonus magic damage, scaling with the target's maximum health, up to a cap.
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Info
Targeting input
Missing
Notes
No additional details.
Devastating Blow, unlike most on-hit abilities, procs spell vamp instead of life steal.
Devastating Blow can miss, from blind, but cannot be dodged.
Devastating Blow can critically strike, but bonus damage from the skill is not amplified.
Devastating Blow turns the whole damage of the attack into magic damage, which includes the skill damage and the attack damage of the attack, along with the proc of Sheen, Lich Bane or Trinity Force.
File:Ability.png Paragon of Demacia
(Passive): Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times.
Armor & Attack Damage: 1.5 / 2 / 2.5 / 3 / 3.5 per stack
Max Armor & Attack Damage: 15 / 20 / 25 / 30 / 35
(Active): Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.
Cooldown: 12 seconds
Cost: 70 / 75 / 80 / 85 / 90 mana
Movement Speed: 17 / 19 / 21 / 23 / 25 %
Paragon of Demacia is an ability with both a passive and an active component. Paragon of Demacia passively gains 1 stack each time Poppy autoattacks or when she is hit by an enemy, stacking up to 10 times. Each stack increases Poppy's armor and attack damage.
When activated, Paragon of Demacia gains maximum stacks and increases Poppy's movement speed for 5 seconds.
Paragon of Demacia will gain up to 10 stacks and refresh its duration from any of Poppy's autoattacks and when enemies attack Poppy.
Activating Paragon of Demacia will cause Poppy to have a movement speed buff which last 5 seconds. This buff does not refresh when Poppy is under attack or when she attacks.
Minions and turrets attacking Poppy will grant Paragon of Demacia stacks.
File:Ability.png Heroic Charge
(Active): Poppy charges at an enemy and carries them further. The initial impact deals a small amount of magic damage, and if they collide with terrain, her target will take a high amount of magic damage and be stunned for 1.5 seconds.
Range: 525
Carry distance: approx 300
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.4 per ability power)
Collision Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.4 per ability power)
Heroic Charge is a targeted ability that allows Poppy to dash towards her target dealing magic damage and knocking it back in the same direction. If the target collides with and obstacle such as terrain or minions, it will take additional magic damage damage upon impact and it will be stunned for 1.5 seconds.
Heroic Charge 触发法术吸血和 冰杖的减速效果 similarly with all single target spells and abilities with full effect.
When Poppy hurls her target against terrain, each burst of damage will count as an two individual single target abilities.
Heroic Charge pops Spell Shield. In this case, the target will not be pushed back and Poppy will stop upon reaching her target.
Heroic Charge 会 damage 黑暗之盾 and the push-back will be negated.
Heroic Charge will stun the target if Poppy pushes it into terrain.
Heroic Charge interrupts channeled abilities.
Poppy can charge toward a target on the opposite side of thin walls, provided that Poppy has vision of the target.
Heroic Charge's conditional stun will not be applied on terrain created by abilities such as Anivia's Crystallize, Jarvan IV's Cataclysm and Trundle's Pillar of Filth
If Poppy's target dashes or uses Flash while she is charging towards them, she will drag the target back to their initial position.
If any form of crowd control which involves displacement of Poppy's position is applied during Heroic Charge, Poppy will be interrupted and no initial damage nor knockback will occur to the target.
Heroic Charge may occasionally stun Poppy's target when no collision occurs.
File:Ability.png Diplomatic Immunity
(Active): Poppy focuses intensely on a single enemy champion, dealing increased damage to them, and becoming immune to any damage, disruptions and abilities from any enemies, other than her target, including tower damage. Damage increase applies to summoner spells and items used by Poppy.
Cost: 100 mana
Range: 900
Cooldown: 140 / 120 / 100 seconds
Duration: 6 / 7 / 8 seconds
Increased Damage: 20 / 30 / 40 %
Diplomatic Immunity is a targeted ability that places a debuff on Poppy's target for a short time, increasing the damage she deals to that target. During this time, Poppy is invulnerable to any damage or crowd control from any source other than her target.
Diplomatic Immunity pops spell shield, preventing the placement of the debuff on the target and Poppy's invulnerability.
Diplomatic Immunity prevents all damage from turrets.
Diplomatic Immunity does not prevent damage from the Nexus Obelisk.
Diplomatic Immunity does prevent damage from the nexus obelisk in dominion
Dilpomatic Immunity will end prematurely if the target dies.
The only enemy unit that can affect Poppy with any damage or crowd control is the champion that she targets with Diplomatic Immunity (along with any pets belonging to that champion).
Quicksilver Sash removes the damage amplification debuff, but Poppy's invulnerability shield will remain.